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Thread Statistics | Show CCP posts - 16 post(s) |

Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2008.01.31 01:03:00 -
[1]
Drop EM armour base resists, fine. Increases EM damage effectiveness. There were no serious problems with Exp damage dealing, so why the arbitrary change to shield Exp base resist?
Shields could/should be different to armour?!? This isn't a zero sum game, just because you are making an adjustment to a perceived imbalance doesn't mean you have to appear to make a similar change to another area that wasn't out of balance (if anything the lower popularity of PvP shield tanks suggest they need a boost).
You don't balance a lopsided see-saw by taking the same of each side! Just adjust the EM problem, and see where that goes. So shields get a bigger Exp base than armour gets in EM, so what?
The overall idea to help amarr damage is fine (I fly Gal), but don't bring in knee-jerk side issues to an already complex problem.
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Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2008.01.31 01:34:00 -
[2]
Originally by: Janu Hull
Armor tanking is more popular in PvP because armor tanking modules don't compete for space with Ewar and tackling. Period. The End.
QFT!
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Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2008.02.01 04:53:00 -
[3]
Originally by: CCP Zulupark
That's the whole point, to make EM drones and EM missiles useful again.
Ah, so it isn't an Amarr boost at all. Doh! Then why name the dev blog "Amarr oomph and other similar words". You are your own worst enemy, you know that don't you?
Call the devblog something like "EM and EXP damage resist changes: boost for EM and EXP weapons" and you avoid the whole Amarr hot button. This affects everyone, even Galente.
Then announce a separate "Amarr boost!!!!" devblog where you actually *do* address Amarr issues like ship design and fitting/Ewar.
Also can you clarify how this is going to affect NPC resists and weapons?
A *lot* of unnecessary aggro could be avoided by being more careful on how you present things!
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Daan Sai
HAZCON Inc Knights Of Syndicate
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Posted - 2008.02.01 04:58:00 -
[4]
Also, if you want to boost EM damage for EM drones and missiles (and presumably lasers and EMP/fusion etc) then boost them. Don't change Explosive resists it that isn't your stated aim - out of a 'sense of balance'. If the game is already out of balance, doing that just ensures that imbalance is preserved.
Boost EM damage, fine. leave EXP exactly where it is and you will be a step closer to your stated aim.
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